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| FBE
AutoCAD Page |
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| Introduction |
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| Select: View - Tiled Viewports - 2 Viewports, and then press to accept a vertical split line. | This tutorial will bring together the concepts and commands
introduced in the previous tutorials. You'll create two rooms and then
produce a rendered image of the result. It should take between 60 and
90 minutes to complete. Start AutoCAD, display the Solids toolbar (if necessary), and split the screen into two vertical viewports. |
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| Drawing Limits and Units | The previous tutorials used the default drawing,
without regard for sizes; this tutorial creates rooms so it's necessary
to define the "virtual space" before creating the objects. Select
Data - Drawing Limits,
AutoCAD will prompt for the "lower-left corner" press |
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| Or type:
limits Zoom All |
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| Create Layers |
Select Data
- Layers, type walls
in the text input field, select "New", then select WALLS in
the layer name window, select "Set Color..." and choose a (bright)
colour, select OK (to dismiss the colour dialog).
Still in the layers dialog, type ceiling in the text input field, select "New", then select CEILING in the layer name window, select "Set Color..." and choose a (bright) colour, select OK (to dismiss the colour dialog). Type floor in the text input field, select "New", then select FLOOR in the layer name window, select "Current", select "Set Color..." and choose a (bright) colour, select OK (to dismiss the colour dialog), and finally, select OK (to dismiss the layers dialog). |
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| Don't forget to make the Floor layer the current layer... | ||||||||||||||||||||||
| Draw the
Floor |
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| This tutorial
will use the second technique. The outline of the floor will be drawn
in 2D, to make it easier to create the walls, then the floor will be converted
into 3D.
Draw the outline of the first space. |
There are generally two ways you
might create a simple shape like a floor: either create the shape using
box(es) or draw the shape's outline and then extrude it to the required
thickness.
Pick
the polyline icon (or type pline |
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| c = close (this automatically joins the last point to the first point). | ||||||||||||||||||||||
| The Rectangle
icon is under the Polygon icon on the Draw toolbar. |
Pick the rectangle icon (or type rectang |
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| Draw the
Walls |
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| Set the current layer to Walls. | ||||||||||||||||||||||
| Using the
Box command... |
Select the corner box icon (or type Select the box icon again (or
press Recall the command, type Recall the command, type Recall the command, type Recall the command, type |
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| Note that this distance is less than the length of the wall...!? | Recall the command, type |
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| Internal Walls... | Recall the command, type Recall the command, type Turn the Floor layer OFF. |
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| Look "under"
Explode, in the Modify toolbar. |
The "bottom" walls of the small space need to
be joined togther. That will be done using the union command. Pick the
union icon (or type |
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| Extrude
the Floor |
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| Turn the Walls layer OFF and the Floors layer ON (and make it the current layer). | ||||||||||||||||||||||
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Pick the extrude icon (or type extrude |
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| Create the
Ceiling |
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Select the copy icon (or type |
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| Change an
object's layer |
Select the change properties icon (or type |
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| Add the
Doors and Windows |
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| Turn the Floors and Ceiling layers OFF, and the Walls layer ON (and make it the current layer). | ||||||||||||||||||||||
| The box's position does not need to be exact, but it should be thicker that the wall. | Create a box 1200x600x2100 (WxDxH) and place it near the middle of the "southern" wall of the larger space. | |||||||||||||||||||||
| Create a box 600x1200x2100 and place it in the wall that separates the spaces. Then place a copy of the box in the "eastern" wall of the smaller space. | ||||||||||||||||||||||
| A Window | Create a box 600x2000x1600, then move the box up 500 so that the bottom of the box is at 500. Place the box in the "western" and "eastern" walls of the larger space. | |||||||||||||||||||||
![]() Plan showing the Door and Window boxes in place. |
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| Be careful that you pick walls... if you make a mistake type "u" to undo the selection. |
Select the subtract icon (or type subtract |
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| Place Some
Simple Objects in the Two Spaces . . . |
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| If necessary, (after inserting the object) move the table to the centre of the space (it doesn't need to be perfect). |
Select the insert block icon from the Draw
toolbar. Select "File...", change the drive to "R: Resources on EmuWater"
and select the "samples\benv\autocad\r13" directory, pick "table.dwg",
select OK (to dismiss the File dialog), select OK (to dismiss the Insert
dialog). Place the table in the larger space, press |
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download the chair
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Use the same technique to insert a chair ("chair.dwg"). The chair back should be on the right. Place the chair at the table, then copy the chair to get two chairs on one side of the table. Next, use copy and rotate to place a chair at one end of the table. Then use mirror to copy those chairs to the other side of the table! | |||||||||||||||||||||
| download the vase | Now insert a large vase, pick "vase.dwg", click
on "Specify Parameters on Screen" (to de-select it), for the
insertion point type Select copy, pick the vase, press |
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![]() Plan showing the positioning of the table and vases. |
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| Put a vase
on the table! Don't pick the insert icon. |
Type insert |
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Select move (or type |
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| download the bar |
Finally use insert block to place a "bar" in the
top left of the large space (remember to click on "Specify Parameters
on Screen"). Once you've placed the Bar, you may want to move the
table down a bit.
Turn all the layers ON and then save the drawing!! |
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| Apply the
Materials |
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Select the materials icon from the AutoVision toolbar (or
type
When you've selected enough materials from the library, select "OK" to close the library. |
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| Carefully watch AutoCAD's prompts while you are doing this! | Attach the materials to the objects by selecting the material, clicking on "Attach", then selecting the object(s). | |||||||||||||||||||||
| If you select
the wrong object, type |
If you have problems selecting the correct objects, turn
some layers OFF.
We will need to alter some of these materials, but for the moment, we'll continue on... |
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| Lights .
. . |
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In a "more serious" model, you should create light fittings and then put the light sources in those fittings! |
Select the light icon from the AutoVision toolbar (or type
Create two more point lights in the same way. Place one over the table and the other in the middle of the smaller space. |
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| Change the light type to "Distant Light", and
select "New..." again. Call this light sun.
The light's horizontal angle (azimuth) and vertical angle (altitude) are
set on the right of the dialog box. Set the azimuth to -55
and the altitude to 35.
Finally, turn the shadows ON.
Select "OK" to dismiss the "New Distant Light" dialog, and again to dismiss the "Lights" dialog. Save the drawing! |
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| Perspective
. . . |
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| This command
(in my opinion) is really clumsy, but once you get the "hang"
of it, it's workable!
Make sure that both points selected are inside the space. |
Select View - 3D Dynamic View (or type |
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| If you move the "distance" to greater than 1, you are moving the camera further away from the target. This often moves the camera outside the space, which means that only the outside wall is visible! | ||||||||||||||||||||||
| If the view is quite restricted (and it will be), remove
the second viewport, so the perspective takes the whole of the "screen".
If you still don't
like your view, enter the dview command again, pick a few
objects, and then type |
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| Note that this "records" the view parameters, it does NOT SAVE THE DRAWING. | Type view Save the drawing! Type shadedge |
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| Rendering
. . . |
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| A "yucky" render! |
Select the render icon from the AutoVision toolbar (or type
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| Still pretty
awful, notice the vases are rendered much smoother!? If they are not
smooth, type |
Press |
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| (Hopefully) a not so yucky render! | Press |
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| Hopefully
another not so yucky render!
But the materials are not that realistic, at present. Also note that the shadows are not that convincing! |
Press If you compare the last two images, you'll note they are quite similar. But, on my views, the chair seats in the second image were in shadow, whereas in the first image they were not. Obviously, turning shadows ON increases the rendering time considerably! |
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| Fixing the
Materials . . . |
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| To return
to the plan view, type |
Return to the wire-frame view (from a rendered view), type
As a "first fix", we will turn one of the materials around! |
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| Select the mapping icon (or type |
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| Select render, turn "Shadows" OFF(!), and click
on "Render". This should produce a (more) realistic rendering
of a timber veneer wall.
This is
just the beginning! There is much more that you could do
to improve the two rooms. Try to fix some of the other
problems on your own... Save the drawing! Investigate... |
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| 3D
Tutorial 3a |
| Last Update : 13 October 2000 Major Revision : 29 October 1997 SEARCH . FBE SITEMAP |
Disclaimer
. Webmasters Page Contact : Stephen Peter Email : S.Peter@unsw.edu.au |