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Rayshade User's Guide and Reference Manual - Index

Map

8.3 Mapping Functions
Map cylindrical

8.3 Mapping Functions
Map linear

8.3 Mapping Functions
Map spherical

8.3 Mapping Functions
Mapping functions

8.3 Mapping Functions
Marble

8.1 Texturing Functions
Maxdepth

2.5 The Ray Tree
App A Options
Mist

6.2 Atmospheric Effects
Mtv format

2.2 Images



    
Name

5.4.2 Potential CSG Problems
5.5 Named Objects
Named objects

5.5 Named Objects
Nojitter

2.4 Antialiasing
Noshadow

4.2 Shadows



    
Object

5.5 Named Objects
Object Definition

5.0 Objects Definition
Operators

2.0 Running Rayshade
Outfile

2.2 Images
App A Options



    
Penumbrae

4.1 Light Sources Types
Phong-shaded triangle

5.2 Primitives
Plane

5.2 Primitives
6.3 The Default (Atmospheric) Medium
6.4 Surface Specification
7.0 Transformations
Point light

4.1 Light Sources Types
Poly

5.2 Primitives
Preview-quality rendering

App A Options
Primitives

5.2 Primitives



    
Quadrilateral light sources

4.1 Light Sources Types
Quiet

2.3 Statistics Reporting
App A Options



    
Range

8.2 Image Texturing
Reflect

6.1 Surfaces Description
8.2 Image Texturing
Refraction

6.1 Surfaces Description
Render subwindow

App A Options
Report

2.3 Statistics Reporting
App A Options - Stats Frequency
App A Options - Verbose Report
RLE

2.2 Images
Rlecomp

2.2 Images
Rotate

5.4.2 Potential CSG Problems
7.0 Transformations
Running Rayshade

2.0 Running Rayshade



    
Sample

2.4 Antialiasing
Samples

App A Options
Scale

7.0 Transformations
Screen

2.2 Images
3.2 Field of View
App A Options
Scene Description

2.1 The Input File
3.0 Specifying a View
Shadows

4.2 Shadows
App A Options
Shadowtransp

4.2 Shadows
App A Options
Shutter

App B Animation
Sky

8.1 Texturing Functions
Smooth

8.2 Image Texturing
Specifying a View

3.0 Specifying a View
Specpow

6.1 Surfaces Description
8.2 Image Texturing
Specular

6.1 Surface Description
8.2 Image Texturing
Specular highlights

6.1 Surface Description
Specular reflectivity

6.1 Surface Description
Specular transmissivity

6.1 Surface Description
Sphere

1.2 A Simple Example
5.2 Primitives
5.4.2 Potential CSG Problems
6.3 The Default (Atmospheric) Medium
6.4 Surface Specification
7.0 Transformations
Spotlight

4.1 Light Sources Types
Starttime

App B Animation
Stereo Rendering

3.4 Stereo Rendering
Stripe

8.1 Texturing Functions
Surface

6.4 Surface Specification
Surfaces and Atmospheric Effects

6.0 Surfaces and Atmospheric Effects
6.4 Surface Specification



    
Textsurf

8.2 Image Texturing
Texture

8.0 Texturing
Texturing

8.0 Texturing
Tile

8.2 Image Texturing
Time

App B Animation
Torus

5.2 Primitives
Transform

7.0 Transformations
Transformations

7.0 Transformations
Translate

7.0 Transformations
Translucency

6.1 Surface Description
Transp

6.1 Surface Description
8.2 Image Texturing
Transparency

6.1 Surface Description
Triangle

5.2 Primitives
5.4.2 Potential CSG Problems
Triangleuv

5.2 Primitives



    
Unexp

App A Options
Union

5.4.1 CSG in Rayshade
5.4.2 Potential CSG Problems
Up

3.1 Camera Position
Utah Raster RLE

2.2 Images
8.2 Image Texturing



    
Variables

App B Animation
Verbose output

2.3 Statistics Reporting
App A Options
Viewing frustum

3.0 Specifying a View



    
Warning messages

App A Options
Window

2.2 Images
App A Options
Wood

8.1 Texturing Functions
World object

5.1 The World Object

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