I'll also include notes and commentary in
paragraphs like this one (as well as most of the images).
If you are in the FBE labs you'll find MAX under "CAD + Design".
This tutorial will introduce 3D Studio MAX (MAX) and then explain how to create
some simple solids. I am only assuming that you have some understanding
of basic computing concepts.
By the end of this tutorial you will be able to create and animate a
scene in MAX.
Before you start MAX, create a folder to store your files, if you are
working in the computer labs at FBE, create the folder on Drive N:.
Start MAX now!
The Interface
This is MAX's command-panel.
Firstly, we'll have a very quick introduction to MAX's interface.
Once MAX has started, look at the Command Panel
(on the right)...
The Create section of the
Command Panel is open with the
Geometry (sphere) icon / button IN.
The buttons for the Standard Primitives
are shown in the Object Type "rollout"
(a "rollout" is a collection of commands or options, it has
a button at the top with a minus "-" on the left if the
rollout is open or alternatively a plus "+" if its closed).
Click on the Utilities command panel
(the hammer) - this totally changes everything below...
Click on the Create command panel again, then
click on the Cameras
icon (it's one of the icons below 'Create'). Once again the bit below
is totally changed - though this time there isn't much there!
Click on the Geometry icon again,
then click on Standard Primitives
(a drop-down list will be displayed), choose Extended
Primitives. This will change the contents of the
Object Type rollout.
Go back to the Standard Primitives, then click
on the minus "-" on the left of the
Object Type button. This should shrink the rollout,
hiding its contents. Click on the plus "+"
to expand the rollout.
If this seems messy and really complicated - don't worry! Once you start
to learn what all the various things are for, it'll start to become simple
and straightforward!
In the application's bottom-right corner are a number of icons that
are (mostly) used to control viewport views. Click on the icon in the
bottom-right corner, the Min/Max Toggle.
This command causes the application to swap between viewing a single viewport
and viewing all the viewports.
Click on the Min/Max toggle again to return to the 4 viewports.
Notice that the perspective viewport has a yellow line around it, this
indicates that it is the active viewport.
To change the active viewport, right-click in the viewport.
To complicate matters, MAX "changes" the labelled coordinate system
according to which view is active...
To the left of the command panel are the four viewports. In the top-left
is the Top (plan) view. To the right is the Front (X-Z) view, under the Front
is the Perspective view. Finally, in the bottom-left is the Left (Y-Z) view.
When you draw on any of the three 2D views the object will be 'based' on
the "0 height". In other words, if you draw in the top view the X
and Y coordinates are visible and the Z coordinate is 0. If you draw in the
Front view the X and Z coordinates are visible and the Y coordinate is 0.
Before I explain more, it's worth noting that (like most CAD related
applications) MAX uses standard Cartesian coordinates, with the X-Y plane
being the ground.
I'll explain more about the interface as we continue.
Create a Box
When creating the box, use the Perspective Viewport...
If you don't like the box's colour, click on the colour in the
Name and Color rollout and then select another
colour.
Click on the Box button. Notice that a
Parameters rollout is displayed (at the bottom of
the Command Panel). Move the mouse into the
Perspective Viewport (near the middle) and press
the mouse button down to enter the first corner point, then "drag"
the cursor to enter the other corner point of the base (release the mouse
button). Move the mouse up - the box height will dynamically change - press
the mouse button when you're happy with the result!
Create a few more boxes...
Zooming about the place...
The Zoom icon is the one in the top-left of the group.
Investigate the various zooming options...
Before we go any further, it's worth understanding how to change what the
view(s) are showing. Click on the Zoom icon, then
[in the perspective viewport] "drag"
the cursor UP - the objects in that view will appear to get bigger. Drag
DOWN to zoom out (which reduces the apparent size of the objects in the view).
Zoom
use the drag the mouse down to zoom out (up = in).
Zoom All
like zoom, but works with all (non-camera) viewports at once.
Zoom Extents
changes the active viewport to display all the objects in the scene.
Zoom Extents Selected
[under Zoom Extents] changes the active viewport to display all of
the selected object.
Zoom Extents All
changes all the (non camera) viewports to display all the objects.
Zoom Extents All Selected
changes all the (non camera) viewports to display all the objects.
Field of View
zooms perspective and camera viewports.
Zoom Region
is used to zoom in on a selected area of the view (2D views only).
Pan
changes the view centre.
Walk through
[under Pan] is kind of like a walk-through!
Orbit
changes the viewing angle ("orbits" the viewpoint).
Orbit Selected
[under Orbit] changes the viewing angle around the selected object(s).
Orbit SubObject
[under Orbit] similar to Orbit Selected.
Maximize Viewport Toggle
switches between a single viewport (enlarged to "fill" the app) and
all viewports.
You should be aware that the undo command does not undo zooming...
Create a Sphere
If the Parameters rollout is not fully visible,
move the cursor over the edge of the Command Panel
- the cursor should change into a hand - and drag up!
Click on the Sphere button, then click to set
the centre and then "drag" to enter the sphere. When the object has just
been created it's possible to change the object's parameters. Change the
radius (in the Parameters rollout), for example
round it off to the nearest 10.
Investigate the other Standard Primitives - they're all pretty
straightforward! Don't forget to get a teapot or two...
Simple Editing
To select more than one object - hold the Ctrl key down and click on the
(next) object.
Click on the Select and Move icon (it's located
on the toolbar above the viewport), then click on one of the objects you've
created - the cursor should change into a shape like the symbol on the icon.
You can now drag the object to a new position!
Click on the Select and Rotate icon (beside the
Move icon), then click on a box.
Rotate is rather strange! Instead of having the mouse movement equal
rotation. Movement up and down (the screen) equates to rotation!
Select and Scale is very similar to
Rotate, click on the object(s) and then drag up or
down to enlarge or reduce the object size.
To delete a shape, pick the Select Object icon
(located on the top toolbar, to the left of Move)
then simply click on the shape (to select it) and finally press the
Delete key.
Changing the Perspective
While there's nothing wrong with the default perspective view, I'll let
you know how to change it - in-case you get bored
.
If you drag the cursor when it is outside
the circle, the view is tilted!
Click on the Orbit icon (near the
bottom-right of the application's window). Move the cursor inside the
yellow circle hold the left mouse button down and drag it around... but
inside the yellow circle.
Rendering...
You can also use F10 (function key 10).
Select Rendering - Render..., the dialog box
that's displayed is a bit intimidating at first! Click on "640x480" in the
Output Size group and click on the
Render button at the bottom.
MAX will display a new window and render the active viewport (hopefully
the perspective view!), the background should be black and the lighting will
be the two default lights. Click on the "X" to dismiss the window and also
close the Render dialog box.
Other Shapes
I know this isn't Earth Shattering, but be patient!!
Once you've entered 20 for the extrusion amount,
the rectangle with become a box! If it is quite flat,
then change the 20 to 200!
Click on the Shapes Icon (beside the
Geometry Icon), then select the
Rectangle button and draw a rectangle using either the Front or Left
viewports. This is a 2D shape, but it can be edited...
Click on the Modify command panel icon, then
click on the Modifier List. This will display a
large selection of cool effects that can be applied to objects. Select
Extrude (pressing 'e' will help...) which is in the
Object-Space Modifiers section. Set the
Amount value (in the Parameters
Rollout) to 20.
When you select Edit Spline, the box should
disappear and the rectangle should be redrawn.
In the section beneath the Modifier List (the Modifier
Stack), select "Rectangle" and then select Edit
Spline from the Modifiers List (its in
the Patch/Spline Editing section) click on the Vertex
icon to allow vertex editing.
When you right-click on the vertex, a large popup menu is displayed which
should have two items "ticked" : Move and
Bezier Corner. Bezier is
above Bezier Corner!
Click on the Select and Move icon then
right-click on one of the rectangle's corners and then select
Bezier from the menu, then drag one of the green
squares and watch what happens...
If you can't see the green squares when editing Bezier corners, try setting
the vertex to Bezier and then (if necessary) move
the vertex a bit and reset the vertex to Bezier Corner...
Repeat this process on one of the other corners - except use "Bezier
Corner" instead of Bezier. When you're happy with
the resulting shape, go back to the Modifier Stack
and click on Extrude.
Deformations
Use "Box" to create the box! Start in the top-view make it (about) 1 x 1
grid in the top-view and 10 "grid" units high...
There are a number of interesting commands in the Modify command panel,
in this section I'm going to introduce "Bend"...
Create a tall box with comparatively small width and depth.
Select the Modify icon (if necessary select
the box), click on the Modifier Stack, select
Bend. Move the mouse down to the
Parameters roll-out and then press (and hold down) the left mouse
button over the up arrow of the
Angle entry area. With the button still down, move the mouse up and
down, watch the effect on the box. Let go of the mouse button, you should
see the box is now "leaning over" but it is not "curving over".
To make the box "curve over", click on the drop-down list in the
Modifier Stack and change the value from
Bend to Box, then
change the box's Height Segs value from 1 to 10 -
the higher the value the smoother the curve.
Simple Animation
While doing this, it may be necessary to Zoom and/or Pan the view.
Now you will create a simple walk-through (or around) with a camera.
Due to time constraints, you won't actually create an animation file,
but you could have.
Select the Create icon, then select
Camera, finally click on Target
. In the Top view, click near one of the corners and "drag" towards
the centre. The camera is located at the first position and the
camera-target is located with the "drag". Once you've located the camera you
may want to raise it (use "Select and Move" in the Left or Front viewports).
Once you are happy with the initial camera position, click on the
Auto Key button (on the bottom toolbar); the
animation timeline should change colour. On the left of the timeline is a
button labelled "0/100" drag that button until it reads "10/100". Now change
the scene, for example move the camera. Move the timeline button to "20/100";
this time move the Camera-Target. Move the timeline to "30/100" and move the
camera; then move one of the objects in the camera's view.
Continue moving the timeline button and make alterations to the scence
as you wish. Some suggested alterations include:
+ moving objects
+ change objects' size
+ change objects' deformations (eg: alter the
parameters on a bend).
When setting up the final key-frame (100/100), try to make sure that
the camera is back in its original position - where it was at "0/100".
When you are ready to have a look at your masterpiece...
Click on Auto Key to stop setting-up the animation.
Click on the perspective viewport to make it the current view right-click
on "perspective" and select Views - Camera01. It would probably be a good
idea to hit the
Maximize Viewport Toggle icon to maximise the
Perspective viewport.
Finally, click on the Play button which is
located to the right of the Auto Key button.
When you are finished watching the animation, simply hit the
Stop button (which is located where the play button
was).
Create an Animation File
10 minutes is very quick! Once you start creating more substantial scenes
the animation time will become substantially longer! If a single render
takes one minute, then you can assume that a 100 frame animation is likely
to take 100 minutes!!
If there is time, you may want to create an animation file! Select
Rendering - Render, the Render
Scene dialog box will be displayed. In the first section
(Time Output), select Active Time
Segment. Scroll up the dialog box, until you can see the sixth section
(Render Output), select Files...
(the Render Output File dialog box will be
displayed) change the Save as type to
AVI File (*.avi), type a name in the
File name text field, change the path if you wish,
and select Save. Back in the Render
Scene dialog box, select Render. Depending
on the settings and the number of frames, it will take some minutes to create
the animation file.
I'll also include notes and commentary in paragraphs like this one (as well as most of the images).
If you are in the FBE labs you'll find MAX under "CAD + Design".